Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.06 17:44:00 -
[1] - Quote
i'll add, once again, my share regarding this straf issue.
Saying straffing is the base of spray and pray is hilarious. Try that with no recoil weapon. In counter strike, not strafing was the death of you just like spraying as weapons had a real recoil. short burst and strafing in and out of cover was the way to play. But as you can't always be into cover (unless you're a massive camper) when you play objectives, how good you were at strafing and then placing short burst was the key to avoi being killed because you got spotted first.
Also, Counter strike: 3 bullets in chest with most weapons = Death. Wich means avoiding one burst with strak skills was the difference between frag and be fragged.
Now in dust, you have tons of hp. With this slow movement speed, being shot first and with this huge amount of HP, there is no way you can reverse the fight against a decent player. You can say whatever you like, this is how it is now.
Now. i made in another thread a case for straf speed as being the equivalent of speed tanking in EVE. And CCP ALWAYS stated that the difference in mobility was supposed to play this role with the different type of suits. Also, i LOL at those who say scouts were unkillable in precursor. Yes hit detection made some encounter pretty weird and frustrating but they werent the nemesis people seem to describe. At least not for me.
Now, they're made of paper (as always) and are basically screwed. I also LOL at those saying that scouts arent made to get in a close fight. This game is about choosing your play-style. Whenever something forces you in a specific style of play, it is WRONG.
Scouts are supposed to be fast and then perfectly suited to quickly get CQC and use weapons accordingly, being nova knives or shotgun. Heavies can be too in a defensive way to prevent those type of rush when defending a position with their higher survivability. etc...
Try and offer all those options now that you absolutely CANT try and disturb a camping guy aim by making moves. I would be perfectly fine with a higher recoil when moving just like any decent FPS works. But the game is at the moment both predictable and boring. Do i mean that playing while NEVER using cover should be valid ? that you should be able to rush a guy moving left right and never get killed ? of course not. This about balance.
Try and get out of your head that even with precursor movements, playing cover style would be perfectly effective with the new HD. A guy rushing at you will always take more bullets than you in the first time of the fight. Then it's up to you to be good enough to track your target and not get overwhelmed. NOT the game to ease your pain.
Like it or not. Good use of cover is a skill. Good moves while in a fight is a skill. Both are valid and were valid in precursor while now, this massive nerf took away one of them and gives the advantage to people staying in position. Crippling the gameplay. Just witness how hard people camp now when objectives seem lost. I can barely play the game now without being bored or ***** about it.
And as you guys are fan of the "get good" ****. i'll jsut add that i still maitain my KDR above 2.0. Finally, what i see is that among the 30 people in my team who play Dust like hell for weeks\month, almost everyone is already bored by that build. And those guys come from BF, MAG, or PC shooters.... |